kotor 2 restored content mod
Resolved silent Mandalore line. No part of this site or its content may be reproduced without the permission of the copyright holder. Added missing update on getting medpacks. * If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him. * Kolto Tank on Ebon Hawk by Lit Ridl (overrides critical TSL files!!!). If you're using an older version of TSLRCM (1.8.2 or lower), a game re-install is required before applying 1.8.6. ** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. * Added missing "lipsync" (eye flashing) for HK-Factory A. Q. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required. ThESE modS may not be modified or REdistributed without the explicit permission of the authors. Now you can see Tienn from the docks. * Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it's size. * Mandalore can no longer run away from his solo-fight. Fixed several issues with 'improved' or 'deproved' time recognition. * Includese Inverted Droid Feat Gain by Hassat Hunter. * Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton). * Slightly modified pre-Malachor cutscene A. Close. * Onderon Wall: Restored missing Bostuco line, made Royalist single line bark rather than cutscene, fixed minor lipsync issues with Vaklu in palace cutscene. 3.5 Changelist 1.8.1 - 1.8.2 * Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr. * Danil-ch - Various fixes and cutscenes ---------- In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Just drop that in KOTOR 2's Steam App folder and you should be good to go. * Fixed map note in the HK factory missing it's description. * Wrong VO used for aliens on Nar Shaddaa TSLRCM tries to fix to the best of our abilities the issues The Sith Lords had due to being rushed. We have a pretty good indication from developer nodes and scripts what is intended and what not. A team of modders from the KOTOR and KOTOR II modding community using tools from Holowan Laboratories started a project to restore the appropriate missing content and release it as a mod.. 3.3 Changelist 1.8.3 - 1.8.3B * DarthDac, Translations: * Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. It's actually really, really easy. Vaguely controversial statement time! Should I be continuing to use either deadlystream or moddb or should I instead use the steam workshop? STAR WARS Knights of the Old Republic II - The Sith Lords. * Fixed a missing script for female players on Onderon. First hatch used outside will no longer be removed. Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them. 1. Fixed trainingrun-dialogue not being properly triggered. PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES Fixed Sion lipsyncing Kreia. * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin * Hidden academy camera changes to show force field. A. * Telos Academy: Fixed some minor issues with a cutscene (Thanks to danil_ch) Saves from 1.8.3 and above can savely be used, although some fixes may not take effect. I especially loved the HK factory. Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "does the restored content mod truly complete the game?" * Added a few additional lines to the Korriban introduction. To fix; * Fixed issue with leftover enemy in arena during ending cutscenes DON'T! * You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). * Added a female version of a line to Tobin's dialog A. Delete k_003ebo_enter.ncs from your override. In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory. * Ulic - his inspirational Peragus modification Q. * Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it. (thanks to danil-ch) ** Fixed a few issues with handmaidens removing PC If you click on a link and make a purchase we may receive a small commission. If desired, apply the high quality music and/or movie patches * Bumani Corp Gammorean use proper dialogue line now. * Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon). * Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question. 7 comments. After re-installing it's advised to apply the official patch (1.0b). (thanks to Kainzorus Prime) * One revan good/dark convo check was swapped in Disciple conversation * Fixed always failing persuasion check for the Ithorian coming in when stealing the prototype shield While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton. * PC now shows form just learned from the Jedi Master. * Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again. * Kreia's first good path no longer decreases -INF after selecting "Perhaps you are right", canceling out the loss and gain like the first dark side path. are owned by their respective trademark and copyright holders. * On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. * Reinforcements at the JJT are no longer deleted after the cutscene deploying them. ---------- * 90SK's SUPER Content Mod Not all fixes are listed here (for size and many misc. * Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line. * Extended attack of the Serroco. * Fixed issue where one could get stuck if entering the enclave with Kreia and a third party member and was controlling the third member. * Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies". Archived. 3.4 Changelist 1.8.2 - 1.8.3 * Nar Shaddaa Hidden Complex by FrantFire * Light side players will no longer throw the endboss down the core of Malachor. Mods not listed here can still be incompatible. * You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can). * HK-47 & Sith Holocron - VO splicing, Includes mods by: * Fixed HK's infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk). Star Wars Knights of the Old Republic 2 - Restored Content Mod + M4-78 Droid Planet Mod Thread. * Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading. * Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike. n_darthtraya001.utc. I am eternally grateful. 8. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one. small changes were made). * Added missing installer files: Heads.2da, Movies.2da and Musictable.2da * Extra camera points post-Peragus cutscene. Battle functioned properly already for females * Pra_Viilon - launcher * Restored addition HK-47 lines. * Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them) Citadel Station. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. After several years of development, 'The Sith Lords Restored Content' mod for 'Knights of the Old Republic II' is finished and ready for use. * Restored original dialogue to prologue, except for 'easter egg mode' users who get the spoken dialogue * HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin) 1. TSL Restored Content Mod 1.7 Apparently, a fair amount of content was cut from Knights of the Old Republic II, and this mod restores that missing content. It would have restored almost all of the cut content (apart from … Additional fixes thanks to Danil-ch; This is no issue. Opening KOTOR 2 should show you an adjusted main menu page where the subtitle says 'restored content mod'. Locate and click KOTOR 2, and then drag the 'dlc' folder that contains the 'mods english' subfolder into the documents box. * Visas sparring: Fixed Weapon Focus: Lightsaber being skipped during reward section. You can also ask at moddb, but I visit that site less frequent... 6. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3? * Telos Polar Sidequest Mrmarb - Weapon finesse icon fix * Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch) is a trademark of Obsidian Entertainment. * Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7 Uninstall your Kreia-skin altering mods for the duration of this module... Q. a_atrend2.ncs * Jinger/Kreia - the Rebuilt enclave and Handmaidens * Modified broken soundsets. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. * Added fix for the "friendly Twin Suns" gamebreaking issue. Does the mod include [x]? * Added eye-flashing of HK's to all HK-50 encounters. * You cannot use savegames made with vanilla Sith Lords or TSLRCM 1.8.2 or lower. All Files In Star Wars: KotOR II: The Sith Lords Restored Content Restored Content Prologue - Peragus - Harbinger Correction Mod Note: ***This is an updated mod that fixed a bug. Our main commenting rule is "be excellent to each other". * Fixed "good react" suddenly branching to Dark Side dialogue with certain options in Kreia's global dialog. Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource The loading screen is corrupted by strange lights all over it. * Expanded the kneel and get drained a bit, instead of it instantly leading to combat. I use USM. (Thanks Qui Don Jorn). * Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP). Fixed now. ** Fixed some unskippable lines during intro-dialogue * Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426). Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. And now, if you need a bit more nudging, I will (without spoilers) put it this way: KOTOR 2 uses KOTOR 1's formula to deconstruct Star Wars and tell a highly entertaining story in the process. * Improved Handmaiden vs. sisters intro-cutscene --------- It's correct now, with HK-47 gaining more feats than them rather than less. I'm using an iPhone 12 Pro Max + iOS 14.3 and a MacBook Pro. * Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad). * Visas: "Is her kind rare" and "What's a Miraluka" response from Atton was swapped. * Admirality Mod by Jinger (AKA Kreia) * In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile. * Malachor Core: Fixed Kreia repeated line by actually intended line. * SWfan28 - scripting genius of a lot of areas * Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht. Moved "Elite Sith" further back so it wont ignore you. For the english version it now shows what Feat you've gained (if any). 2. A. Delete the following files from your override, and load a save from before starting the confrontation: * Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying. The resulting mod, The Sith Lords Restored Content Mod, is now seen as an indispensable part of the KOTOR II experience. I am in the mood for a great story in gaming, and I never played KOTOR 2. Nar Shaddaa. * Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to prevent questupdates breaking the heard line. Contact: PM us at Deadlystream ---------- This also means you can get the 3rd cutscene and following cutscenes (including the important one about G0-T0 and Remote) without building HK-47 * Fixed a missing script for female players on Onderon. Do yourself a favor though, and download the Unofficial Tweak Pack, but only components 1 and 5. * Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish * Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine). My question is not answered here! * Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. This is why we suggest playing a new game. * Activated dormant placeable in the Telos Academy. * Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race. What does the Restored Content mod do for KotOR II. Feel free to ask us at our official forum; * If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. * Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker. * Lonna Vash Mod by Sikon * First Bao-Dur/Remote cutscene now requires G0-T0 *or* HK-47, not both. 3.2 Changelist 1.8.3B - 1.8.4 save. * Fixed Disciple conversation abrubly ending ---------- Ravager and Malachor: An essential mod! * Darth Sion vs Master Vash by zbyl2 Mod Compatibility: * Trailer Force Crush Sound by Don Kain * Fixed animation issue with Atris using Force Lightning on Handmaiden. ---------- Be aware if you use mods overwriting this it will undo those fixes; * Darth_Sapiens - Main menu logo. Star Wars: Knights of the Old Republic: The Sith Lordsâ¢, characters, items, etc. A. * Updated Vash bodies' lightsaber drop. * Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. So it doesn't recognize my kotor(steam) destination. Released on December 6, 2004, Star Wars Knights of the Old Republic 2: ... To market the Restored Content Mod, Staniewicz and his team edited an original KOTOR 2 … Anyone else have this issue? I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. ** Fixed auto-win against Kex due to victory flag not resetting after the Davrel battle * Fixed quest update from Lorso about luring Batono in a trap being set too early. * Fixed Sith Assassin and Jedi Watchmaster losing ability to select Dual Strike. If any Kreia-altering skins or mods override this, the result is this black screen. * Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader. Removed dead HK-50 to avoid confusion. * Added a missing Mandalore VO. Why can't I choose the location to install like the previous versions?? ---------- obviously we all love something like this that adds content back into a game that we all know and love but i'm curious because I've received conflicting information on the subject but where should I be searching for these mods for Kotor 2? 6. ** Fixed inproper fadeout during intro that showed character jump The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. 4. ** Because, apparently, we overlooked one. In some rare instances the new globals TSLRCM added aren't added to savegames. Try the Steam forums. A. Q. * Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. 7. * Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated. * Some aestetical improvements to the cutscenes in the endgame of the Academy. * Soundset of Coorta and Thugs changed from Mira to Commoner Male share. Version 1.8 of the mod can be downloaded from ModDB , and a full list of restored content is available on the modders' forum. * Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly. USE OF THIS MODIFICATION IS AT YOUR OWN RISK. * Wrong VO used for aliens on Nar Shaddaa Should be spelt "Mandalorian." * Slightly improved Disciple warning Admiral cutscene We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)! * Fixed skipped line in 203TEL * Fixed issue with restored Vrook line not turning him hostile properly in the cave. There is also another restored content mod that adds a droid planet but the content was cut for a reason (its pretty boring and grindy) so I would recommend against that mod (i think its called M4-78) THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. * Includes Zez-Kai Ell Revan Overlook fix by danil-ch Combined with M4-78(also a restoration mod, it gives a new planet). This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really *cut*; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL. 3. * Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it. Jcarter426 - TXI-fix TL;DR? Install any TSLRCM-compatible mods you desire now. KOTOR 2 Restored Content Project: This Is the Mod You're Looking For. (thanks to Danil_ch) The currently most known list is located at http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-183. You can post questions at http://deadlystream.com/forum/topic/2795-inquiries-on-mod-compatibility-list-for-tslrcm-183/. * Pra_Viilon Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. * Corrected missing "Exchange" quest update in 3 different instances. I was told I could install the KOTOR 2 Mod to an iPhone, but can't get it to register. So be aware of that! Respect others, think before you post, and be prepared for puns. After 10+ years; it's back!                                              Â.
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