5e whip feat
Want a Rogue with a pirate theme that has a bird on the shoulder? Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Trip Attack 3. If you want this to be balanced you should replace the reaction attack with something else. Maybe I'm missing something, but it felt redundant. Thorn Whip 5E - Full Guide - The Dungeon Rats I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. The aura extends 5 feet from you in every direction, but not through total cover. Select a feat from the list to view it here: Manage Homebrew . Whip Master's special action is slightly less effective for the following reasons. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. They dont need extra bonuses to their maneuverability withcunning action. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Only dealing 1d4 damage in exchange for those properties is fair. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Seriously, his handaxes would have a higher range and deal more damage. This way you essentially get a +2 weapon with a small, flavorful perk. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. I'm not quite sure I'm answering your question though. Homebrew is fun, and we like to have punishments for poor rolls for balance. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. JavaScript is disabled. Any thoughts on how I could optimize using a whip? Whip Mastery (Combat) - d20PFSRD By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Something must be done to right this wrong, and Im just the person to do it. Create an account to follow your favorite communities and start taking part in conversations. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Whips being practically useless in their current state! When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). This is powerful but not broken. When you use a whip, its damage die changes from d4 to d6. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Charger 8. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Barbarian 3 / Rogue X. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): ;). When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. rev2023.3.3.43278. War caster 5e feat cantrip dnd | Combining Warlock features & Whip No, it was for Nicholas Cage. Instead youve got a deadly combo now, by picking both feats! I have fighter rogue char and after reading this post I must have whip. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. A die is expended when you use it. The Montreal herald, mercredi 23 mars 1904 | BAnQ numrique ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Character Vault. DnD 5e: The Best College of Whispers Bard Build - CBR You must use the new roll, even if it is a 1 or a 2. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Its a little untidy, esp. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. They are a one-handed finesse weapon with reach. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Increase your Dexterity score by 1, to a maximum of 20. The Linguist Feat: A Key To Success In Dungeons And Dragons If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? The whip extends your OA range which makes you a better defender. Shadow Whip. Flail Master: I like the disregard shield bonus once per round mechanic. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). When using a whip you can make it crack at will. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? That was the intention. I actually like it. 3 lvls rogue, 3 ranger, 6 barbarian. Pin on Dungeon Solvers - Pinterest Pathfinder Second Edition Core Rulebook. Thanks for the feedback! It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. You gain proficiency in the whip. Design Notes: Theres a bit of confusion over the spear in the official rules for me. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. in the Players Handbook, as an optional way of making your weapon choice mean something? Range: 30 feet. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. There are so many examples in media of whips being used to restrain or trip an adversary. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. dnd 5e - How does Polearm Master interact with Quarterstaff and Whip Eldritch Invocations - DND 5th Edition - Wikidot Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Swashbucklers, youre welcome! You gain two superiority dice, which are d6s. The Morningstar feat looks to me like good place for the war pick to me as well. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. How would it combine with that subclass and the Defensive Duelist feat? ), @NautArch That's correct. Thorny Ki (5e Feat) - D&D Wiki - dandwiki.com My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Plus one superiority die alone is a bit underwhelming. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. STR-based Bear Totem with Sentinel, presumably? I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Please enable JavaScript to get the best experience from this site. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Those are strength based maneuvers. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Divine Strike using a whip would be fun. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. -Disarm: Succeeds, item drops at Players feet One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. A die is expended when you use it. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Whips are fun, flavorful, and iconic weapons. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. *Plus Blinding Strike and Disabling Strike from this list. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. This is a simple, but flavorful weapon. )The)math . and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. *Plus Blinding Attack and Disabling Attack from this list. Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Thanks for the comment. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. It would be neat to play around with the disarming attack feature in the whip master feat too. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. What check would my PC roll to escape if he were grappled by a mimic? By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Search by name on the left, click feat name to display on the right. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. This limits them as an off-hand weapon choice whereas daggers would still be of use there. I'm already working on a new version very similar to the one you suggested! not reliant on rolling a 19 or 20 etc.). Not sure the benefits of reach when you can just shoot it from even further away. I would have thought the Swashbuckler pretty much covers duelling! You gain the following benefits: You become proficient in whips, if you are not already. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Is it Unearthed Arcana or in a book? Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. If we give rogues proficiency with whips the weapon now has a niche. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. Have you playtested it? Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. So, do you like these? You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. New weapon properties are not for everyone, it seems! When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. One of the finest adventures on the Guild!. Whip Mastery Feat : r/UnearthedArcana - reddit This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Disarm / Push / Pull / Bind / Damage must be stated. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do.
West Laurens High School Football Coaches,
Sylvac Green Rabbit 1026,
Monterey Herald Obituaries Past 30 Days,
Bobby Brown Net Worth 1990,
Articles OTHER