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stellaris army collateral damage

Post Comment. 0. So, collateral damage is the damage each army unit causes to the planet. Mech Troopers: “Yeehaw!” – … Army Attachments Characteristics Patrol Dogs: add health and damage, increase upkeep Mutated Patrol Dogs: add greater health and damage than normal dogs, but increase upkeep more. Now with simplified Chinese localization, credit to 桃溪柳岸醉é“é•¿ for flavorful translation. Denise and Frank face the aftermath of the gunshot that was fired in their home. They can still deal morale damage. Attachments and super-soldiers (of any type) are completely superfluous in the current balance. Leaving the question of mechanics aside for now, it seems that the numbers for collateral damage aren't quite right. CAS (Close Air Support):Increases damage greatly, but also increase upkeep. I made some army and orbital bombardment script modifications like new status and high chances of civilian casualties and devastation damage with the exception to the army bombardment damage, the armies upkeep are much cheaper and their collateral damage much highter but much better to seize a planet without damage … Fun Traits and Civics Mod. Zerg cityset – based off the Prethoryn Scourge environment background. At the same time I increased the collateral damage. Species trait IDs are used with the command add_trait_species and the command remove_trait_species.These commands can add or removespecies traits such as conformist, durable, recycled, bulky, and more. Now with simplified Chinese localization, credit to 桃溪柳岸醉é“é•¿ for flavorful translation. Army Damage Species Traits. Stellaris cheats is an updated list of all console commands and cheat codes for the Stellaris game on Windows, Mac and Linux (Steam).. The majority of actions in the game will be performed by fleets of different size and type. Syntax. ... -Invader: +33% habitability, +100% army damage, +250% army collateral damage.-Chronicler: +2 research alternatives, +33% research speed, … Char & Zerus System Start 5. I made some army and orbital bombardment script modifications like new status and high chances of civilian casualties and devastation damage with the exception to the army bombardment damage, the armies upkeep are much cheaper and their collateral damage much highter but much better to seize a planet without damage … What's teh collateral damage sta for ground armies? January 31, 2021. Army Morale +10%. Zerg trait – increases pop growth speed, environment tolerance, army build speed, morale & collateral damage at the cost of army health. Ground Combat Rebalance (for Stellaris 1.6+) ... Full bombardment will cause collateral damage and you can wipe planet with it, but it will take some time. Alle rechten voorbehouden. Xeno's do more damage, twice as much of morale damage, are themselves immune to morale damage, cheaper … ... .5 army_attack_health_mult = 0.5 army_defense_health_mult = 0.5 army_disengage_chance_mult = 0.20 # NEW in Apocalypse army_collateral_damage… Zerg namelist. I just had a 4k stack of Xenomorphs, led by a butcher, up against the 4k defense armies of a Fallen Empire. Now with simplified Chinese localization, credit to 桃溪柳岸醉é“é•¿ for flavorful translation. war_exhaustion = - Multiplies the war exhaustion gained due to having this … Legacy Wikis. … damage 41. I just had a 4k stack of Xenomorphs, led by a butcher, up against the 4k defense armies of a Fallen Empire. waht exactly does it do? General Information. 4. The number of armies that can be engaged in combat on either side is five plus one-fifth of the size of the planet. Generals are leaders who command armies and give them bonuses. Fleets on more indiscriminate bombardment stance cause more planetary damage, and armies with higher collateral damage … 1.7 – updated to … … What's teh collateral damage sta for ground armies? Modifies the health, damage, and morale when attacking/defending. That's not enough to be significant, no pops were killed, no tile blockers were created, nothing, and I am having trouble imagining a more destructive scenario than equivalent forces where the attacker is literally the most destructive army in the game, led by a general that is notorious for being particularly destructive. I would assume if it specifies a force, be it army or navy, that technology only applies to that specific thing. If its calculated per damage tick then a larger army will kill it's targets faster and do more collateral but over less time, resulting in the exact same amount of total damage. I also nerfed the beast army they now deal less damage have less health and so on also they are limited to 3 armies at the start and with a rare tier 5 technology to 9 armies. However Generals, partic… Supersonic atmospheric fighter bombers, having higher damage and morale damage due to the terrifying nature of air bombing campaigns. Fun Traits and Civics. Troops and upgrades in Stellaris Stellaris guide, tips.

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