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skyrim mod serana dialogue addon

Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Her comment after "The Silver Hand" quest should now fire for more people. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Added missing voice lines for final romance quest. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. There are different dialogue options so the player can role-play this in different ways. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Thanks to GuerillaTech for pointing them out! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. A lot of fixes and content additions. - Serana can now store items in a dedicated storage inventory without using or equipping them. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! This should help with the VA disparity and greatly improve overall user experience. - Removed vanilla bloodcursed arrows dialogue. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. // Serana Dialogue Add-On Video unavailable - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. This should add more padding and depth to what already was a pretty natural and organic romance. - Reduced randomness of gift-giving item pool. If you have more questions or would like to know more, please visit my website! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. No more square font issue with a lot of lines. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Aligned and fuz'ed the proper voice files for each. It should pop up now for those who have finished the Main Quest. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Seeing that the implementation has changed, this quest record serves no purpose. This should prevent scene overlap from happening. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Improved other dialogue conditions for Companions quest commentary. - Disabled more hello, goodbye, and combat lines. Log in to view your list of favourite games. I'm sure some of you have noticed the updated SDA file available on bethnet. After this update, NFF (and any follower framework support for Serana) will be obsolete. You must first get permission from me before you can modify, use, or alter my files for public use. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. For the players, just try to role-play and be considerate, alright? - Addition of 1st Serana banter framework. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. ", or "What's on Your Mind? - Some backend changes for the dialogue conditions of various dialogue. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. This has been fixed. - Added Clean ver. dialogue topic. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Big Update! - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. 50% of the full revoice is now covered. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. New quest-aware commentary, as well as dialogue for said armor. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Fixed dialogue conditions for some radiant greets. - New trading dialogue. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. This mod is opted-in to receive Donation Points. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. For now, just dismiss her from the normal follower dialogue. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Patch release. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Fixed an incorrect master header for the patch. That new bug has now hopefully been fixed. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. I want to be sure the player hears what she has to say. - Dialogue toggle for Serana's yawn and sneeze lines. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Completely redid revoice implementation. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). (you can find the list on my website). It's been improved on the technical level as well so there should be fewer bugs with it. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - (SSE Only) Repackaged BSA. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. Go back to Solstheim. This is so you don't miss any commentary she has to say, when she wants to speak. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Radiant quest dialogue for all the bounty quests (BQ01-04). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - 10 brand-new custom conversations, tied to specific character names! - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Serana now comments on radiant intercourse after it happens. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - While drinking (if in third person) the player will now also play the appropriate drinking animations. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Will perhaps get to Volkihar Clan commentary later. The player will be able to ask Serana which version they'd like her to play in-game. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Removed Alternate Voice toggle scripts- as they're not needed anymore. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. C'est un patch pour ce mod, donc oui, c'est ncessaire. Previously they were able to, and Serana turned hostile as a result. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets.

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